AI Insights · Timothy · January 2023
Top 5 Stickman Games in Saudi Arabia Q4 2022 Performance
Explore the performance trends of the top 5 Stickman games on a unified platform in Saudi Arabia during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the Stickman games category in Saudi Arabia showcased some intriguing trends across the top 5 applications. Here’s a closer look at their performance:
Stick Hero - Tower Defense by ROCKET GO GLOBAL PTE. LTD. saw a fluctuating pattern in weekly revenue, peaking at $15 in mid-October and then stabilizing around $7 by the end of December. Weekly downloads started strong at 20.2K in late September, peaking at nearly 25K in mid-October before gradually declining to 6.3K by the end of December. Active users followed a similar pattern, starting at 57.5K and reaching a high of 77.7K in mid-December, before dropping to 64.3K in the final week of December.
Stickman Party: 4 Player Games by Maxim Krivokonev experienced a steady weekly revenue, with the highest being $78 in early October and $66 in the last week of December. Downloads fluctuated, starting at 11.7K in late September, peaking at 16.2K in late November, and ending the quarter at 13.7K. Active users ranged from 131.3K in late October to a peak of 158.8K in late November, ending the quarter at 147.5K.
Stick Hero - Mighty Tower Wars by ROCKET GO GLOBAL PTE. LTD. showed no revenue throughout the quarter. Downloads saw a significant spike in early October at 18.6K but gradually declined to 6.7K by the end of December. Active users followed a similar trend, peaking at 93.9K in mid-October before settling around 69.5K by the end of the year.
Stickman Hook by MADBOX had consistent weekly revenue, averaging around $7. Downloads showed a steady increase, starting at 1.5K in late September and reaching a peak of 13.3K by the end of December. Active users grew consistently from 10.9K in late September to 39.8K by the end of December.
Supreme Duelist by Neron's Brother SARL had minimal revenue, with only $4 in late September and $5 in the last week of December. Downloads saw a gradual increase from 6.3K in late September to 7.6K in late November, ending the quarter at 6.5K. Active users fluctuated, starting at 88.6K in late September, peaking at 85.6K in late November, and closing the quarter at 80.8K.
For more detailed insights and data, visit Sensor Tower.